General Theory of Information Transfer and Combinatorics

General Theory of Information Transfer and Combinatorics (Lecture Notes in Computer Science) by Rudolf Ahlswede, Lars BäumerSpringer; 1 edition (February 1, 2007) | ISBN:3540462449 | PDF | 1125 pages | 7.6 Mb

This book constitutes the thoroughly refereed research papers contributed to a research project on the `General Theory of…

Games on Symbian OS: A Handbook for Mobile Development

Book Description

Games on Symbian OS is the only guide to highlight the gaming opportunities presented by the Symbian OS platform, with particular emphasis on the creation of mobile games in C++ using native APIs.

Jo Stichbury leads a field of industry experts to provide the reader with detailed information about the…

Game Physics Engine Development (The Morgan Kaufmann Series in Interactive 3D Te

Ian Millington, "Game Physics Engine Development (The Morgan Kaufmann Series in Interactive 3D Technology)"Morgan Kaufmann | ISBN 012369471X | March 7, 2007 | 456 Pages | PDF | 3.3MB

Simulating physics helps cutting-edge games distinguish themselves by making virtual objects behave as we expect them to in the real world.…

G. Brose, A. Vogel, K. Duddy,

ebook Description

The leading guide for Java developers who build business applications with CORBA

Acknowledged experts present advanced techniques and real-world examples for building both simple and complex programs using Java with CORBA. The authors begin with a quick overview of CORBA, Java, object request brokers (ORBs), and EJB components, then quickly…

Getting StartED with Mac OS X Leopard Nov 2007 eBook BBL

Getting StartED with Mac OS X Leopard (c) by friends of ED

The type of the release is: eBook

In the PDF format with ISBN: 1590599292 and Pub Date: November 05, 2007

The size of the release is: 04 disks x 2.88mb

And released on: 03/18/2008

This book offers a simple to read, fast way…

Guide_to_Building_an_OpenBSD_PPPoE_Gateway.mht

Guide_to_Building_an_OpenBSD_PPPoE_Gateway.mht

File Size : 70 KB

(Plain) :

GPU Gems 2: Programming Techniques for High Performance Graphics and General Pur

GPU Gems 2 isn' meant to simply adorn your bookshelf - it's required reading for anyone trying to keep pace with the rapid evolution of programmable graphics. If you're serious about graphics, this book will take you to the edge of what the GPU can do.

Geometric Data Structures for Computer Graphics

Data structures and tools from computational geometry help to solve problems in computer graphics; these methods have been widely adopted by the computer graphics community yielding elegant and efficient algorithms.

This book focuses on algorithms and data structures that have proven to be versatile, efficient, fundamental, and easy to implement. The…

Graphics Tablet Solutions (Solutions (Muska

Containing 320 pages of vivid, full-color examples,

Graphics Gems I ( code)

"The GRAPHICS GEMS Series" was started in 1990 by Andrew Glassner. The vision and purpose of the Series was - and still is - to provide tips, techniques, and algorithms for graphics programmers. All of the gems are written by programmers who work in the field and are motivated by…

Geometric Tools for Computer Graphics

Philip Schneider, David H. Eberly, "Geometric Tools for Computer Graphics"MK | 2002 | ISBN: 1558605940 | 1056 pages | PDF | 10,8 MB

Reinventing the wheel is a terrible waste of time, yet legions of computer programmers do exactly that every day. Geometric Tools for Computer Graphicsgives the working…

Get Streaming!: Quick Steps to Delivering Audio and Video Online

Author, "Get Streaming!: Quick Steps to Delivering Audio and Video Online"F-al Pr-ss | ISBN: 0240805593 | 2004 | PDF | 243 pages | 5,6 MB

"Joe Follansbee has written a fun, easy-to-understand book that teaches people about streaming media quickly. If you want to get up and running in a…

Graphics Gems III ( code)

This sequel to Graphics Gems (Academic Press, 1990), and Graphics Gems II (Academic Press, 1991) is a practical collection of computer graphics programming tools and techniques. Graphics Gems III contains a larger percentage of gems related to modeling and rendering, particularly lighting and shading. This new edition also covers image…

Get Creative! The Digital Video Idea Book

Get Creative! The Digital Video Idea BookPublisher: McGraw-Hill/Osborne Media | ISBN: 0072229292 | edition 2004 | PDF | 352 pages | 10,6 mb

For Anyone with a Digital Video Camera and a Desire to CreateCreate professional looking home videos, sales videos for your small business, beautiful wedding videos--even your…

Graphics Gems II ( code)

Follow-up volume to the 1990 Academic Press bestseller Graphics Gems. Contains public domain C implementations of many gems.

Source Code you can find here - g

Graphically Speaking: A Visual Lexicon for Achieving Better Designer client Comm

Graphically Speaking: A Visual Lexicon for Achieving Better Designer-client CommunicationByLisa BuchananPublisher:David & Charles2002 |240 Pages | ISBN: 0715315447 | PDF | 61 MB

This book breaks down the client-designer dialogue into something everyone can understand. Starting with an insightful, introductory section of expert commentary on…

Graphics Gems V (+code)

Alan W. Paeth, "Graphics Gems V (+code)"Morgan Kaufmann | 1995 | ISBN: 0125434553 | 438 pages | PDF | 43,3 MB

Graphics Gems Vis intended to provide the graphics community with a set of practical tools for implementing new ideas and techniques, and to offer working solutions to real…

Getting Started with Geographic Information Systems (4th Edition)

This best-selling non-technical, reader-friendly introduction to GIS makes the complexity of this rapidly growing high-tech field accessible to beginners. It uses a

Guide to SQL Server 2000 Reporting Services

SQL Server 2000 Reporting Services streamlines the process of extricating meaningful reports from your data sources. Hitchhiker's Guide to SQL Server 2000 Reporting Services picks up where the Microsoft documentation leaves off, providing report developers, database administrators, application developers, their managers, and report users with invaluable inside information on the…

Game Programming with Python