Maya 8: The Complete Reference

Create breathtaking content for film, TV, games, print media, and the Web using Autodesk Maya and the detailed information contained in this comprehensive resource. Maya experts and special effects gurus Tom Meade and Shinsaku Arima cover every step in the Maya production workflow using easy-to-follow tutorials, real-world examples, and insider tips and tricks.

Maya 8: The Complete Reference shows you how to use the latest version of Maya to its full potential. You'll learn to integrate motion, create complex effects, manipulate lighting, render your final animation, and prepare for postproduction.

  • Build 3D models using polygons, NURBS, and subdivision surfaces
  • Use displacement maps to enhance geometry
  • Create and skin skeletons
  • Connect the attributes of any nodes together
  • Build a control rig to manipulate skeletons
  • Create your own tools using MEL scripts
  • Master the Hypershade to control textures, cameras, and lights
  • Work with the Artisan tools, Paint Effects tools, and 3D Paint tools
  • Render your animation for postproduction
  • Ready-to-use sample files on DVD

    Table of contents:

  • Part I: Introduction to Maya

    Chapter 1: Core Concepts

    Chapter 2: The Maya User Interface

  • Part II: Modeling

    Chapter 3: Polygonal Modeling

    Chapter 4: Organic Modeling

    Chapter 5: Basic NURBS Modeling

    Chapter 6: Advanced NURBS Modeling

    Chapter 7: Preparing Models for Animation

  • Part III: Character Setup

    Chapter 8: Deformers

    Chapter 9: Joints and Skeletons

    Chapter 10: Skinning and Advanced Deformations

    Chapter 11: Connecting Attributes

    Chapter 12: Character Controls

    Chapter 13: MEL Scripting

  • Part IV: Animation

    Chapter 14: Animation Basics

    Chapter 15: Character Animation

    Chapter 16: Animation Tools

  • Part V: Texturing, Lighting, and Rendering

    Chapter 17: Texture Basics

    Chapter 18: Texturing in Practice

    Chapter 19: Painting a Maya

    Chapter 20: Lights and Cameras

    Chapter 21: Rendering

  • Part VI: Particles, Emitters, and Fields

    Chapter 22: Particles and Fields

    Chapter 23: Advanced Particle Systems and Effects

    Chapter 24: Rigid and Soft Body Dynamics

    Chapter 25: Maya Hair

    Chapter 26: Maya Cloth

  • Part VII: Postproduction

    Chapter 27: Rendering for Postproduction

    Chapter 28: Compositing in Postproduction

  • INDEX
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