Professional XNA Game Programming: For Xbox 360 and Windows
Professional XNA Game Programming: For Xbox 360 and Windows | Benjamin Nitschke
ISBN: 0470126779 | CHM | April 30, 2007 | 504 pages | 26.07 Mb
You haven't experienced the full potential of Xbox 360 or Windows until you've created your own homebrewed games for these innovative systems. With Microsoft's new XNA Framework, the only thing limiting you is your imagination. Now professional game developer and Microsoft DirectX MVP Benjamin Nitschke shows you how to take advantage of the XNA Game Studio Express tools and libraries in order to build cutting-edge games.
Whether you want to explore new worlds or speed down a city block in a souped up dragster, this book will get you up and running quickly. You'll learn how to implement 3D models, generate huge landscapes, map cool-looking shaders to your 3D objects, and much more. Nitschke also steps you through the development of your first fully functional racing game. You'll then be able to apply this information as you write your own XNA cross-platform games.
related link:
-
Xna Game Studio Express Xna Game Studio Microsoft Directx Express Tools Professional Game Platform Games Game Programming Innovative Systems Nitschke Game Developer Xbox 360 3d Models Speed Down Racing Game 3d Objects Edge Games Shaders Chm Cross Platform
- More infomation may be in the description section, read description carefully!
- Click "Ebook Search" button to find mirrors if no download links or dead links in the description.