DirectX Audio Exposed: Interactive Audio Development
DirectX Audio Exposed: Interactive Audio Development
Publisher: Wordware Publishing | ISBN: 1556222882 | edition 2003 | CHM | 550 pages | 6,75 mb
DirectX® 9 Audio Exposed: Interactive Audio Development features a look into the most advanced interactive music and audio development system in history. DirectX Audio, a suite of tools and technologies developed by Microsoft, provides software engineers and content creators the ability to create interactive, adaptive, and dynamic audio content for use in host applications and stand-alone playback. In addition to providing a comprehensive tutorial-style look at the inner workings of the DirectX Audio libraries, this book includes discussions about the process of creating music and sound effects for games such as Halo and No One Lives Forever and explores the use of interactive music on the web and the future of DirectMusic.
Contributing authors include audio project managers Jason Booth and Marty O’Donnell, sound designer Jay Weinland, and interactive composers Tobin Buttram, Bjorn Lynne, Scott Morgan, Ciaran Walsh, and Guy Whitmore.
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Ciaran Walsh Bjorn Lynne Audio Libraries Content Creators Jason Booth Directx 9 Weinland Buttram Interactive Music Scott Morgan Host Applications Tutorial Style Creating Music Audio Content Music On The Web Qube Software Engineers Inner Workings Whitmore
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