Character Modeling with Maya and ZBrush. Professional techniques
“Character Modeling with Maya and ZBrush” by Jason Patnode Focal Press | ISBN:0240520343 | English | January 14, 2008 | PDF | 408 pages | 43 Mb Create believable CG character models with this unique book. The stunning color images show just what you can achieve, and the detailed step-by-step tutorials show exactly how to achieve them. Every technique and tip is backed up with practical tutorials. Jason Patnode takes you from low to high-resolution modeling - helping you span the gap between game and film industry skills. Interviews with professionals connect the concepts to real world workflow and applications. You’ll learn: Pipeline and modeling guidelines Overview of Maya Introduction to ZBrush modeling Concept art Anatomy Creating a video game character Creating a hyper-real character Creating a photo-real character UVs and texturing How to create a demo reel Based on Maya 2008 and ZBrush 3.0.
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Video Game Character Art Anatomy Patnode Demo Reel Character Models Professional Techniques Focal Press Stunning Color Uvs Color Images Step Tutorials Zbrush 3 Concept Art Film Industry Gap Maya Download Maya 3 Maya Art Workflow High Resolution
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