Character Modeling with Maya and ZBrush. Professional techniques

“Character Modeling with Maya and ZBrush” by Jason Patnode

Focal Press | ISBN:0240520343 | English | January 14, 2008 | PDF | 408 pages | 43 Mb

Create believable CG character models with this unique book. The stunning color images show just what you can achieve, and the detailed step-by-step tutorials show exactly how to achieve them.

Every technique and tip is backed up with practical tutorials. Jason Patnode takes you from low to high-resolution modeling - helping you span the gap between game and film industry skills.

Interviews with professionals connect the concepts to real world workflow and applications.

You’ll learn:

Pipeline and modeling guidelines

Overview of Maya Introduction to ZBrush modeling Concept art Anatomy

Creating a video game character

Creating a hyper-real character

Creating a photo-real character

UVs and texturing

How to create a demo reel

Based on Maya 2008 and ZBrush 3.0.

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