AI Game Programming Wisdom
Steve Rabin, "AI Game Programming Wisdom"
Charles River Media | ISBN: 1584500778 | 1st edition (March 12, 2002) | PDF | 672 pages | 39 Mb
“Learn how AI experts create intelligent game objects and characters with this first volume in the AI Game Programming Wisdom series. This unique collection of articles gives programmers and developers access to the insights and wisdom of over thirty AI pros. Each article delves deep into key AI game programming issues and provides insightful new ideas and techniques that can be easily integrated into your own games. Everything from general AI architectures, rule based systems, level-of-detail AI, scripting language issues, to expert systems, fuzzy logic, neural networks, and genetic algorithms are thoroughly covered. If you're a game programmer (AI/logic, front-end, user interface, tools, graphics, etc.) this comprehensive resource will help you take your skills and knowledge to the next level.”
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Fuzzy Logic Neural Networks User Interface Tools Steve Rabin Wisdom Series Game Programmer Intelligent Game Game Objects Genetic Algorithms Game Programming Programming Issues Language Issues Own Games Expert Systems Level Of Detail Architectures Next Lev
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