Real Time Rendering Tricks
The last several years have seen some exciting advances in the field of real-time graphics. Starting slowly for beginning programmers, this book begins by reviewing recent 3D graphics developments and with an introduction to vectors,matrices, colors, and lighting. Then, it's on to rendering graphics! Learn various vertex and pixel shader techniques, discover how to use video as a texture, and get the scoop on several techniques for picking objects in a scene.Whatever your level of programming expertise, let this book serve as your guide to mastering the possibilities of real-time programming.
Book Info:
Published in 2002
Published by Course Technology
Author Kelly Dempski
ISBN 1931841276Size 6.18MB
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Real Time Graphics Kelly Dempski Whatever Your Level Real Time Programming Programming Expertise Last Several Years Technology Author Programming Book Course Technology Rapidshare Vertex 3d Graphics Size 6 Vectors Scoop Programmers Possibilities Texture C
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