ShaderX2: Shader Programming Tips and Tricks with DirectX 9.0
ShaderX2: Shader Programming Tips and Tricks with DirectX 9.0
Publisher: Wolfgang Engel | ISBN: 1556229887 | edition 2003 | PDF | 729 pages | 10,8 mb
More than 50 authors have contributed their expertise to ShaderX2: Shader Programming Tips & Tricks with DirectX 9. Divided into six sections, this book focuses on a wide array of shader programming topics, including:
* Terrain geomorphing
* Cloth animation using vertex texturing
* Rendering polygonal objects as thick volumes
* Hemisphere lighting
>>NO PASSWORD<<
>>NO MIRRORS<<
related link:
-
Wolfgang Engel Cloth Animation Mirror Mirror Polygonal Objects Directx 9 Thick Volumes Programming Tips Six Sections Vertex Hemisphere Tips And Tricks Lt Directx Programming Amp Array Publisher
- More infomation may be in the description section, read description carefully!
- Click "Ebook Search" button to find mirrors if no download links or dead links in the description.