ShaderX2: Shader Programming Tips and Tricks with DirectX 9.0

ShaderX2: Shader Programming Tips and Tricks with DirectX 9.0

Publisher: Wolfgang Engel | ISBN: 1556229887 | edition 2003 | PDF | 729 pages | 10,8 mb

More than 50 authors have contributed their expertise to ShaderX2: Shader Programming Tips & Tricks with DirectX 9. Divided into six sections, this book focuses on a wide array of shader programming topics, including:

* Terrain geomorphing

* Cloth animation using vertex texturing

* Rendering polygonal objects as thick volumes

* Hemisphere lighting

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