Maya Fluid Effects: Particle integration

In the second DVD in this series on Maya Fluid Effects, effects animator David Schoneveld imparts a detailed view of the various methods and advanced features of particle and rigid body control through fluid dynamics. This multi-faceted lesson takes you through the beginning and inter- mediate techniques of the Ocean Shader before revealing how you can create object-avoiding particles without scripting. The lesson culminates by teaching you how to create particles driven by fluid dynamics that can interact with an object or character.

Over 3 hours of lecture.

Topics Covered:

Fluid Particle Connections

Ocean Basics

Interaction Control methods

Painting Particle Velocity

Fluid Controlled

Rigid Body Simulations

River Basics with Ocean Shader

Chapters:

01. Basic Connections

02. Fluid Wind tunnel

03. Motion Fields

04. Particle Motion Fields

05. Paint Velocity

06. Paint Velocity - Rigid Body

07. Ocean Shader

08. Ocean Menu

09. Wake Emitter

10. Hot Tub

11. Fort

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