Maya Fluid Effects: Particle integration
In the second DVD in this series on Maya Fluid Effects, effects animator David Schoneveld imparts a detailed view of the various methods and advanced features of particle and rigid body control through fluid dynamics. This multi-faceted lesson takes you through the beginning and inter- mediate techniques of the Ocean Shader before revealing how you can create object-avoiding particles without scripting. The lesson culminates by teaching you how to create particles driven by fluid dynamics that can interact with an object or character. Over 3 hours of lecture. Topics Covered: Fluid Particle Connections Ocean Basics Interaction Control methods Painting Particle Velocity Fluid Controlled Rigid Body Simulations River Basics with Ocean Shader Chapters: 01. Basic Connections 02. Fluid Wind tunnel 03. Motion Fields 04. Particle Motion Fields 05. Paint Velocity 06. Paint Velocity - Rigid Body 07. Ocean Shader 08. Ocean Menu 09. Wake Emitter 10. Hot Tub 11. Fort :
Password default: netbks.com
related link:
-
Particle Velocity Particle Motion Body Simulations Motion Fields Multi Faceted Rigid Body Fluid Dynamics Wind Tunnel Advanced Features Hot Tub Particles Interaction Paint Painting Maya Integration Driven
- More infomation may be in the description section, read description carefully!
- Click "Ebook Search" button to find mirrors if no download links or dead links in the description.