Behavioral Mathematics for Game AI (Repost)

Behavioral Mathematics for Game AI

Publisher: Course Technology PTR | ISBN: 1584506849 | edition 2009 | PDF | 480 pages | 5,3 mb

Human behavior is never an exact science, making the design and programming of artificial intelligence that seeks to replicate human behavior difficult. Usually, the answers cannot be found…

David Perry on Game Design: A Brainstorming ToolBox (Repost)

David Perry on Game Design: A Brainstorming ToolBox

Publisher: Charles River Media | ISBN: 1584506687 | edition 2009 | PDF | 1072 pages | 17,5 mb

Are you looking for practical, ready-to-use ideas to help you design more innovative and unique video games? "David Perry on Game Design: A Brainstorming Toolbox"…

RPG Maker for Teens

Michael Duggan, "RPG Maker for Teens"

C..rse T.chnology PT.R | 2011 | ISBN: 1435459660 | 352 pages | PDF | 9 MB

RPG MAKER FOR TEENS shows teens and other beginners how to make fun, fantasy role-playing games that they can play and distribute on their computers using the easy-to-learn RPG…

The Game Audio Tutorial: A Practical Guide to Sound and Music for Interactive Ga

Richard Stevens, Dave Raybould , "The Game Audio Tutorial: A Practical Guide to Sound and Music for Interactive Games"

F al Pre ss | 2011 | ISBN: 0240817265 | 448 pages | PDF | 26,5 MB

Design and implement video game sound from beginning to end with this hands-on course in…

Mat Buckland, "AI Techniques for Game Programming"

Mat Buckland, "AI Techniques for Game Programming"

Publisher: Course Technology PTR | ISBN: 193184108X | edition 2002 | PDF | 480 pages | 11 mb

AI Techniques for Game Programming" takes the difficult topics of genetic algorithms and neural networks and explains them in plain English. Gone are the tortuous mathematic…

Thomas Petchel, "Java 2 Game Programming"

Thomas Petchel, "Java 2 Game Programming"

Publisher: Course Technology PTR | ISBN: 1931841071 | edition 2001 | PDF | 779 pages | 16.5 mb

With the power of today's personal computer, game developers no longer need to rely on low-level "tricks" to write computer games. Increasingly, object-oriented programming languages, such as…

Antony Ward, "Game Character Development with Maya"

Antony Ward, "Game Character Development with Maya"

Publisher: New Riders Games | ISBN: 073571438X | edition 2004 | CHM | 832 pages | 54.4 mb

If you thought Angelina Jolie was responsible for Lara Croft's curves, think again! Long before the Hollywood actress brought the Tomb Raider heroine to life, Alias'…

OpenGL Game Programming {Repost}

OpenGL Game Programming

Publisher: Course Technology PTR | ISBN: 0761533303 | edition 2002 | PDF | 812 pages | 20,1 mb

OpenGL is an application programming interface (API) that exposes hardware features needed to create computer graphics. Unlike Microsoft's Direct3D, which only works on Windows, OpenGL works across all platforms. OpenGL…

Beginning DirectX 11 Game Programming

Allen Sherrod, Wendy Jones, "Beginning DirectX 11 Game Programming"

C..se T.chnology PTR | 2011 | ISBN: 1435458958 | 416 pages | PDF | 3,1 MB

Discover the exciting world of game programming and 3D graphics creation using DirectX 11! BEGINNING DIRECTX 11 GAME PROGRAMMING is an introductory guide to creating fantastic…

Game Programming Tricks of the Trade {Repost}

Game Programming Tricks of the Trade

Publisher: Muska & Lipman/Premier-Trade | ISBN: 1931841691 | edition 2002 | PDF | 1044 pages | 16,5 mb

Tired of looking for a game programming book that goes beyond simply talking about concepts and teaches you how to actually implement them? Well, look no further…

Spiele effektiv programmieren. Mit VB.NET

Uwe Kettermann, "Spiele effektiv programmieren. Mit VB.NET"

S rin er | 2004 | ISBN: 3540210806 | 555 pages | PDF | 4,5 MB

VB.net ist der offizielle Nachfolger von Visual Basic, und mit DirectX 9 steht dem VB-Programmierer eine der stärksten Multimedia-Programm-Bibliotheken zur Verfügung. Neben der Einführung in die Programmierung mit…

iPhone 3D Game Programming All In One by ALESSI {repost}

iPhone 3D Game Programming All In One by ALESSI

Publisher: Course Technology PTR | ISBN: 1435454782 | edition 2010 | PDF | 433 pages | 16,1 mb

This is a complete guide to iPhone and iPod Touch game development. Beginning with the basics and ending with a finished game published in the…

Beginning Android Games

Beginning Android GamesByMario Zechner

Publisher:Apress2011 |688 Pages | ISBN: 1430230428 | PDF | 48 MB

Beginning Android Games offers everything you need to join the ranks of successful Android game developers. You'll start with game design fundamentals and programming basics, and then progress towards creating your own…

ActionScript 3.0 Game Programming University {repost}

ActionScript 3.0 Game Programming University (2nd Edition) by Gary Rosenzweig

Publisher: Que | ISBN: 0789747324 | edition 2011 | PDF | 592 pages | 6,85 mb

Learn ActionScript 3.0 the fun way, by creating 16 great games: real, robust games - not just "web toys"!

Highly-rated ActionScript tutorial, now with seven new…

Sams Teach Yourself Adobe Flash CS4 Professional in 24 Hours (Repost)

Sams Teach Yourself Adobe Flash CS4 Professional in 24 Hours

Publisher: Sams | ISBN: 0672330415 | edition 2009 | PDF | 497 pages | 13,1 mb

Using this book’s straightforward, step-by-step approach, you’ll master the skills and technologies you need, from creating interactivity and animation to optimizing and publishing your Flash…